92nd Gordon Highlanders
Would you like to react to this message? Create an account in a few clicks or log in to continue.


 
HomeHome  Latest imagesLatest images  RegisterRegister  DonateDonate  Log in  

Share | 
 

 [Mount&Musket] Thursday Conquest Battle

View previous topic View next topic Go down 
AuthorMessage
Chim
Major
Chim

Major

Posts : 391
Join date : 2010-12-23
Age : 32
Location : The Netherlands

[Mount&Musket] Thursday Conquest Battle Empty
PostSubject: [Mount&Musket] Thursday Conquest Battle   [Mount&Musket] Thursday Conquest Battle EmptyFri May 06, 2011 10:59 pm

What is Conquest Battle?

Every Thursday the 92nd Regiment hosts an evening of Conquest Battle.
In this game mode both sides start with a set amount of points. The goal for both teams is to diminish the points of the opposing team. To do this they need to hold the greater amount of strategic points on the map.

These strategic points, or flags, are spread about the map. Both teams can capture these points by remaining at the flag in question for a set amount of time without being disturbed by enemy forces getting close to it.

Once one faction drops to 0, the opposing faction wins.

This game-mode allows a great amount of action and fun, as both sides need to keep moving to hold the greater amount of strategic points. The game lasts till one side's points been depleted, players respawn at captured strategic points. This creates a lot of tension and a player is never long from the fray.



Official Rules:
  • Respawn time of at least 2 minutes
  • Event lasts for a maximum of 1:30 hours
  • Maximum of 1500-2000 tickets

  1. Behave and play with gentlemen behaviour - pardon and firing squads are granted and retreating regiments should be let alone
  2. Only move out in detachments [at least 5 players] to reinforce your regiment
  3. No randoming allowed, retreat to your regiments or wait for them at the base [retreat to base if regiment is destroyed]
  4. No crouching outside of special formations [Square, Ranked Fire etc.]
  5. Only light infantry is allowed to skirmish but has to stick in a packed formations as well
  6. Rally your regiments in time as we do want to start in time
  7. Maximum of one cavalry and one skirmish company per team
  8. Regiment leaders should try to set up a whisper list with the friendly regiments


Known Bugs:
  • When you chat or are in the game menu you will miss the respawn as the counter hits 0 seconds.
  • It might very well be that you spawn before the respawn timer drops to 0.
Back to top Go down
 

[Mount&Musket] Thursday Conquest Battle

View previous topic View next topic Back to top 

 Similar topics

-
» [Mount&Gladius] Suggestions
» [Mount&Gladius] Tuesday Roman Invasion
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
92nd Gordon Highlanders :: Events - Hosted by the 92nd Gordon Highlanders :: [Mount&Musket] Thursday Conquest Battle-